Gangs of Nar Shaddaa
Aurora makes contact with the Hutt organization to trade for the cutters you’ve recently “liberated.” You are put on hold for a minute or so before Su’quesh, Quarren majordomo to Demlow the Hutt comes on. “Come to the Blood and Bantha Arena in the Old Duros sector. You’ll be expected. You have one hour.”
When you arrive, a taciturn Weequay with a large carbine ushers you back to a squalid locker room in the bowels of the arena to wait. Starting with Aurora, each of you are escorted back to am unkempt office. Su’quesh sits behind a desk that is all papers and caf stains. The fastidious Quarren looks out of place amidst the clutter, clearly he has commandeered this office from its normal owner for the day, yet as out of place as he appears he still seems to own the room. Su’quesh seems to be the type who can make anyone room his own.
On a flickering monitor behind him you can see a feed of the sport taking place in the arena. Six Gammoreans, naked to the waist, clutch primitive spears while fighting a rancor. Demlow the Hutt “paces” back and forth using the repulsor lifts in his Hutt Shell Armor, calling out the play by play to the crowd. The cheers from the arenas echo down the hallway to the office.